The effect and role of the war game model in command and control in the military fields of the country

Document Type : Review Article

Authors

1 MSc. Student in Defensive Management, AJA Command and Staff University, Tehran, Iran

2 MSc. Student in Defensive Management, AJA Command and Staff University, Tehran, Iran.

Abstract

War game is a method and a tool that enables commanders and managers to make optimal decisions. The role of playing war in different fields (military, economic, political, social and cultural, etc.) is to choose the best internal solutions against threats, or in other words, to make a good decision. The war game is a process with specific rules and steps that tries to visualize the flow of the mission of the internal forces and takes into account the capabilities, strengths and weaknesses and possible solutions of the internal force and the opponent or enemy in the form of action, reaction and counteraction. The war game is the most valuable stage of analysis and analysis of the solution in operational estimation. The wargaming process tests a strategy or modifies an established strategy. The aim and findings of this article is to present a process model of the war game in command and control and to create a standard method for unanimity in doing this. Undoubtedly, decision-making and planning, which are considered critical steps in command and control, will be effective and desirable when they use the war game method. The research method in this article was library and documentary study and using reliable scientific sources, the experiences of experts in this field through in-depth interviews.

Keywords


  •  

    • Alberts, David S, and Richard E. Hayes (2006). Command Arrangements for Peace Operations, Washington, DC: CCRP Publication series.
    • Command and Control (1996). Department of navy headquarters us Marine Corps, Washington D. C.
    • Crumley, Liod M, Sherman, Mitchell (1990). Review of Command and Control Models and Theory, United States Army Research Institute for the Behavioral and social sciences.
    • DCDC (2017), Wargaming Handbook.
    • Doctrine for Joint Operations (2001), Joint Publication.
    • Dunnigan, James F (2005), The Complete Wargames Handbook.
    • FM 101-5 (1997), Staff Organization and Operation.
    • FM 3-0, C1 (2011), Operations.
    • FM 5-0, (2010), The Operations Process.
    • FM 6-0, C1 (2015), Commander and Staff Operations.
    • Jack C, Plano and Roy, Olton (1988), The International Relation Dictionary.
    • JP 1-02 (2002), Department of Defense Dictionary of Military and Associated Terms.
    • JP 5-0 (2006), Joint Operations Planning.
    • Kretchik,Walter E (1992), Does our Current Methodology Give us the OptimumSolution?, School of Advance Military Studies unitedStates Army Command and General Staff College Fort Leavenworth, Kansa.
    • Maillefert, C. W (1974) Command and Control: A contemporary perspective, Newport, RI: Navy war College.
    • McHugh, Francis J (1966), Fundamentals of War Gaming, the United States Naval War College.
    • Weiner, M. G (1959), an introduction to War games, Rand Corporation.
    • William, T. Holden, Jr, Matthew L. Smith. , Clair E. Conzelman. ,Paul G. Smith. ,Carl W. Lickteig and WillamR. Sanders. (2005) Developing an Environment for Exploring Distributed Operations: A Wargaming Example U. S. ArmyReserarch Institute for the Behavioral and Social Sciences.