Modeling Electronic Warfare Problems Using Zero-Sum Game

Document Type : Original Article

Author

Assistant Professor of army command and staff university

Abstract

OPERATIONS RESEARCH METHODS HAVE BEEN WIDELY USED IN MILITARY APPLICATIONS. GAME THEORY IS A BRANCH OF OPERATIONS RESEARCH THAT IS CATEGORIZED INTO TWO MAJOR CLASSES: COOPERATIVE AND NON-COOPERATIVE GAMES. IN THIS PAPER, TWO SPECIFIC APPLICATIONS OF NON-COOPERATIVE GAME THEORY ARE CONSIDERED IN ELECTRONIC WARFARE. IN THE FIRST CASE, THE BATTLE BETWEEN RADAR AND JINGLE, AS TWO FIGHTERS AND PLAYERS OF THE TOW PERSON ZERO SUM GAME, ARE CONSIDERED. THIS GAME IS SPECIFICALLY MODELED ON A GAME MODEL WITH SIMULTANEOUS DECISION MAKING BY PLAYERS. THE GAME MODEL IS DESIGNED BY DEFINING PURE STRATEGIES AND MATRIX OF EARNINGS. THEN, IT IS STATED HOW TO DETERMINE THE OPTIMAL MIXED STRATEGIES OF PLAYERS. THIS PROBLEM MODELED AS A ZERO-SUM GAME. IN THE FOLLOWING WE STUDY THE RATIONAL ALLOCATION OF RESOURCES IN AIR STRIKES DESPITE UNCERTAINTY ABOUT ENEMY CAPABILITIES USING NON COOPERATIVE GAME THEORY. THIS PROBLEM IS ALSO EXPLAINED USING THE ZERO-SUM GAMES MODEL. DIFFERENT BATTLES HAVE BEEN STUDIED IN SIMILAR SITUATIONS AND THE OPTIMAL PLAYER STRATEGY HAS BEEN DESCRIBED.

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