A
-
Artificial intelligence
A variety of game methods in Game Theory: a short survey [Volume 3, Issue 7, 2020, Pages 97-131]
-
Attacker-defender game
Bi-level programming for modeling a multi-target attacker-defender game with budget allocation constraint and solving it using a neural network approach [Volume 3, Issue 6, 2020]
B
-
Bilevel programming
A new method for solving military equipment location problem to protect strategic sites using teaching learning based optimization [Volume 3, Issue 6, 2020]
-
Budget Allocation
Bi-level programming for modeling a multi-target attacker-defender game with budget allocation constraint and solving it using a neural network approach [Volume 3, Issue 6, 2020]
-
Budget Allocation
Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]
C
-
Characteristics
Organizational Architecture of Cognitive Warfare in the Army of the Islamic Republic of Iran [Volume 3, Issue 7, 2020, Pages 133-152]
-
Cultural budget
Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]
-
Cyber
Technologies and approaches of cyber wargaming [Volume 3, Issue 6, 2020]
-
Cyber Attack
Optimal resource allocation in cyber warfare with a game theory approach in uncertain environment [Volume 3, Issue 6, 2020]
-
Cyber defense
Optimal resource allocation in cyber warfare with a game theory approach in uncertain environment [Volume 3, Issue 6, 2020]
D
-
Decision
The importance of war gamming and promotion of decision making ability in command and control system [Volume 3, Issue 7, 2020, Pages 55-75]
-
Decision Making
Deciding on a reciprocal action with the help of game theory [Volume 3, Issue 7, 2020, Pages 77-95]
-
Decision making Models
Decision making patterns and techniques widely used in war games [Volume 3, Issue 6, 2020]
-
Decision Making Patterns
Decision making patterns and techniques widely used in war games [Volume 3, Issue 6, 2020]
-
Defensive location
A new method for solving military equipment location problem to protect strategic sites using teaching learning based optimization [Volume 3, Issue 6, 2020]
-
Detection radar
Review the performance of radar detection radars [Volume 3, Issue 7, 2020, Pages 37-54]
-
Deterrence
Deciding on a reciprocal action with the help of game theory [Volume 3, Issue 7, 2020, Pages 77-95]
E
-
ELECTRONIC WARFARE
Review the performance of radar detection radars [Volume 3, Issue 7, 2020, Pages 37-54]
G
-
Game space
A variety of game methods in Game Theory: a short survey [Volume 3, Issue 7, 2020, Pages 97-131]
-
Gamification
Technologies and approaches of cyber wargaming [Volume 3, Issue 6, 2020]
-
GROUND DEFENSE
Application of maximum flow interdiction problem in land wargame [Volume 3, Issue 6, 2020]
I
-
INTERDICTION PROBLEM
Application of maximum flow interdiction problem in land wargame [Volume 3, Issue 6, 2020]
M
-
MAIMUM FLOW
Application of maximum flow interdiction problem in land wargame [Volume 3, Issue 6, 2020]
-
Multi-criteria decision making
Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]
N
-
Neural Networks
Bi-level programming for modeling a multi-target attacker-defender game with budget allocation constraint and solving it using a neural network approach [Volume 3, Issue 6, 2020]
O
-
Organizational Architecture
Organizational Architecture of Cognitive Warfare in the Army of the Islamic Republic of Iran [Volume 3, Issue 7, 2020, Pages 133-152]
P
-
Processes
Organizational Architecture of Cognitive Warfare in the Army of the Islamic Republic of Iran [Volume 3, Issue 7, 2020, Pages 133-152]
-
Protection
A new method for solving military equipment location problem to protect strategic sites using teaching learning based optimization [Volume 3, Issue 6, 2020]
R
-
Radar coverage
Review the performance of radar detection radars [Volume 3, Issue 7, 2020, Pages 37-54]
-
Reciprocity
Deciding on a reciprocal action with the help of game theory [Volume 3, Issue 7, 2020, Pages 77-95]
S
-
Simulation
Decision making patterns and techniques widely used in war games [Volume 3, Issue 6, 2020]
-
Soldier
Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]
T
-
Teaching and learning algorithm
A new method for solving military equipment location problem to protect strategic sites using teaching learning based optimization [Volume 3, Issue 6, 2020]
-
Types of games
A variety of game methods in Game Theory: a short survey [Volume 3, Issue 7, 2020, Pages 97-131]
U
-
Uncertain Programing
Optimal resource allocation in cyber warfare with a game theory approach in uncertain environment [Volume 3, Issue 6, 2020]
W
-
Wargaming
Application of maximum flow interdiction problem in land wargame [Volume 3, Issue 6, 2020]
-
Weighting Methods
Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]
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