Keyword Index

A

  • Artificial intelligence A variety of game methods in Game Theory: a short survey [Volume 3, Issue 7, 2020, Pages 97-131]
  • Attacker-defender game Bi-level programming for modeling a multi-target attacker-defender game with budget allocation constraint and solving it using a neural network approach [Volume 3, Issue 6, 2020]

B

  • Bilevel programming A new method for solving military equipment location problem to protect strategic sites using teaching learning based optimization [Volume 3, Issue 6, 2020]
  • Budget Allocation Bi-level programming for modeling a multi-target attacker-defender game with budget allocation constraint and solving it using a neural network approach [Volume 3, Issue 6, 2020]
  • Budget Allocation Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]

C

  • Characteristics Organizational Architecture of Cognitive Warfare in the Army of the Islamic Republic of Iran [Volume 3, Issue 7, 2020, Pages 133-152]
  • Cultural budget Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]
  • Cyber Technologies and approaches of cyber wargaming [Volume 3, Issue 6, 2020]
  • Cyber Attack Optimal resource allocation in cyber warfare with a game theory approach in uncertain environment [Volume 3, Issue 6, 2020]
  • Cyber defense Optimal resource allocation in cyber warfare with a game theory approach in uncertain environment [Volume 3, Issue 6, 2020]

D

  • Decision The importance of war gamming and promotion of decision making ability in command and control system [Volume 3, Issue 7, 2020, Pages 55-75]
  • Decision Making Deciding on a reciprocal action with the help of game theory [Volume 3, Issue 7, 2020, Pages 77-95]
  • Decision making Models Decision making patterns and techniques widely used in war games [Volume 3, Issue 6, 2020]
  • Decision Making Patterns Decision making patterns and techniques widely used in war games [Volume 3, Issue 6, 2020]
  • Defensive location A new method for solving military equipment location problem to protect strategic sites using teaching learning based optimization [Volume 3, Issue 6, 2020]
  • Detection radar Review the performance of radar detection radars [Volume 3, Issue 7, 2020, Pages 37-54]
  • Deterrence Deciding on a reciprocal action with the help of game theory [Volume 3, Issue 7, 2020, Pages 77-95]

E

  • ELECTRONIC WARFARE Review the performance of radar detection radars [Volume 3, Issue 7, 2020, Pages 37-54]

G

  • Game space A variety of game methods in Game Theory: a short survey [Volume 3, Issue 7, 2020, Pages 97-131]
  • Gamification Technologies and approaches of cyber wargaming [Volume 3, Issue 6, 2020]
  • GROUND DEFENSE Application of maximum flow interdiction problem in land wargame [Volume 3, Issue 6, 2020]

I

  • INTERDICTION PROBLEM Application of maximum flow interdiction problem in land wargame [Volume 3, Issue 6, 2020]

M

  • MAIMUM FLOW Application of maximum flow interdiction problem in land wargame [Volume 3, Issue 6, 2020]
  • Multi-criteria decision making Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]

N

  • Neural Networks Bi-level programming for modeling a multi-target attacker-defender game with budget allocation constraint and solving it using a neural network approach [Volume 3, Issue 6, 2020]

O

  • Organizational Architecture Organizational Architecture of Cognitive Warfare in the Army of the Islamic Republic of Iran [Volume 3, Issue 7, 2020, Pages 133-152]

P

  • Processes Organizational Architecture of Cognitive Warfare in the Army of the Islamic Republic of Iran [Volume 3, Issue 7, 2020, Pages 133-152]
  • Protection A new method for solving military equipment location problem to protect strategic sites using teaching learning based optimization [Volume 3, Issue 6, 2020]

R

  • Radar coverage Review the performance of radar detection radars [Volume 3, Issue 7, 2020, Pages 37-54]
  • Reciprocity Deciding on a reciprocal action with the help of game theory [Volume 3, Issue 7, 2020, Pages 77-95]

S

  • Simulation Decision making patterns and techniques widely used in war games [Volume 3, Issue 6, 2020]
  • Soldier Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]

T

  • Teaching and learning algorithm A new method for solving military equipment location problem to protect strategic sites using teaching learning based optimization [Volume 3, Issue 6, 2020]
  • Types of games A variety of game methods in Game Theory: a short survey [Volume 3, Issue 7, 2020, Pages 97-131]

U

  • Uncertain Programing Optimal resource allocation in cyber warfare with a game theory approach in uncertain environment [Volume 3, Issue 6, 2020]

W

  • Wargaming Application of maximum flow interdiction problem in land wargame [Volume 3, Issue 6, 2020]
  • Weighting Methods Designing a Mathematical Model for Budget Allocation in the Training Camps of the Armed Forces [Volume 3, Issue 7, 2020, Pages 7-36]